Global and United States K-12 Game-based Learning Market 2018-2025 – Industry Research Report, Key Players, Analysis, Segmentation, Forecast

MarketInsights.biz added fresh and detailed market study report that focuses on “Global K-12 Game-based Learning Market 2018” offers essential concept into global K-12 Game-based Learning industry along with unique market insights, current top Manufactures in K-12 Game-based Learning industry, growth, challenges, subjects wise investigation of each chapters and approaching industry trends, which will help the customers to aim K-12 Game-based Learning market. In addition, the report help the clients to see specifications of products and driving the long-term income and productivity of global market.

This report studies the K-12 Game-based Learning market status and outlook of global and major regions, from angles of players, regions, product and end Application/industries; this report analyzes the top players in global and major regions, and splits the K-12 Game-based Learning market by product and Application/end industries.

The global K-12 Game-based Learning market is valued at XX million USD in 2016 and is expected to reach XX million USD by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast-growing India and Southeast Asia regions.

United States will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of K-12 Game-based Learning.

EU also play important roles in global market, with market size of xx million USD in 2016 and will be xx million USD in 2022, with a CAGR of XX.

The major players in global market include
GlassLab
Microsoft
Osmo
PlayGen
Banzai Labs
BrainQuake
Filament Games
Gameloft
ICivics
Infinite Dreams
Schell Games

Geographically, this report split global into several key Regions, with, revenue (million USD), market share and growth rate of K-12 Game-based Learning for these regions, from 2012 to 2022 (forecast)
United States
EU
Japan
China
India
Southeast Asia

On the basis of product, the K-12 Game-based Learning market is primarily split into
Subject-specific games
Language learning games

On the basis on the end users/Application, this report covers
Middle school level
High school level
Elementary school level

Table of Contents

1 Industry Overview
1.1 K-12 Game-based Learning Market Overview
1.1.1 K-12 Game-based Learning Product Scope
1.1.2 Market Status and Outlook
1.2 Global K-12 Game-based Learning Market Size and Analysis by Regions (2012-2017)
1.2.1 United States K-12 Game-based Learning Market Status and Outlook
1.2.2 EU K-12 Game-based Learning Market Status and Outlook
1.2.3 Japan K-12 Game-based Learning Market Status and Outlook
1.2.4 China K-12 Game-based Learning Market Status and Outlook
1.2.5 India K-12 Game-based Learning Market Status and Outlook
1.2.6 Southeast Asia K-12 Game-based Learning Market Status and Outlook
1.3 Classification of K-12 Game-based Learning by Product
1.3.1 Global K-12 Game-based Learning Revenue (Million USD) and Growth (%) Comparison by Product (2012-2022)
1.3.2 Global K-12 Game-based Learning Revenue (Million USD) Market Share (%) by Product in 2016
1.3.3 Subject-specific games
1.3.4 Language learning games
1.4 K-12 Game-based Learning Market by End Users/Application
1.4.1 Middle school level
1.4.2 High school level
1.4.3 Elementary school level
2 Global K-12 Game-based Learning Competition Analysis by Players
2.1 Global K-12 Game-based Learning Market Size (Million USD) by Players (2012-2017)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future
3 Company (Top Players) Profiles and Key Data
3.1 GlassLab
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 GlassLab K-12 Game-based Learning Revenue (Million USD) (2012-2017)
3.1.5 Recent Developments
3.2 Microsoft
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Microsoft K-12 Game-based Learning Revenue (Million USD) (2012-2017)
3.2.5 Recent Developments
3.3 Osmo
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Osmo K-12 Game-based Learning Revenue (Million USD) (2012-2017)
3.3.5 Recent Developments
3.4 PlayGen
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 PlayGen K-12 Game-based Learning Revenue (Million USD) (2012-2017)
3.4.5 Recent Developments
3.5 Banzai Labs
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Banzai Labs K-12 Game-based Learning Revenue (Million USD) (2012-2017)
3.5.5 Recent Developments
3.6 BrainQuake
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 BrainQuake K-12 Game-based Learning Revenue (Million USD) (2012-2017)
3.6.5 Recent Developments
3.7 Filament Games
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Filament Games K-12 Game-based Learning Revenue (Million USD) (2012-2017)
3.7.5 Recent Developments
3.8 Gameloft
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 Gameloft K-12 Game-based Learning Revenue (Million USD) (2012-2017)
3.8.5 Recent Developments
3.9 ICivics
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 ICivics K-12 Game-based Learning Revenue (Million USD) (2012-2017)
3.9.5 Recent Developments
3.10 Infinite Dreams
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 Infinite Dreams K-12 Game-based Learning Revenue (Million USD) (2012-2017)
3.10.5 Recent Developments
3.11 Schell Games
4 Global K-12 Game-based Learning Market Size by Product and Application (2012-2017)
4.1 Global K-12 Game-based Learning Market Size by Product (2012-2017)
4.2 Global K-12 Game-based Learning Market Size by Application (2012-2017)
4.3 Potential Application of K-12 Game-based Learning in Future
4.4 Top Consumer / End Users of K-12 Game-based Learning
5 United States K-12 Game-based Learning Development Status and Outlook
5.1 United States K-12 Game-based Learning Market Size (2012-2017)
5.2 United States K-12 Game-based Learning Market Size and Market Share by Players (2012-2017)
5.3 United States K-12 Game-based Learning Market Size by Application (2012-2017)
6 EU K-12 Game-based Learning Development Status and Outlook
6.1 EU K-12 Game-based Learning Market Size (2012-2017)
6.2 EU K-12 Game-based Learning Market Size and Market Share by Players (2012-2017)
6.3 EU K-12 Game-based Learning Market Size by Application (2012-2017)
7 Japan K-12 Game-based Learning Development Status and Outlook
7.1 Japan K-12 Game-based Learning Market Size (2012-2017)
7.2 Japan K-12 Game-based Learning Market Size and Market Share by Players (2012-2017)
7.3 Japan K-12 Game-based Learning Market Size by Application (2012-2017)
8 China K-12 Game-based Learning Development Status and Outlook
8.1 China K-12 Game-based Learning Market Size and Forecast (2012-2017)
8.2 China K-12 Game-based Learning Market Size and Market Share by Players (2012-2017)
8.3 China K-12 Game-based Learning Market Size by Application (2012-2017)
9 India K-12 Game-based Learning Development Status and Outlook
9.1 India K-12 Game-based Learning Market Size and Forecast (2012-2017)
9.2 India K-12 Game-based Learning Market Size and Market Share by Players (2012-2017)
9.3 India K-12 Game-based Learning Market Size by Application (2012-2017)
10 Southeast Asia K-12 Game-based Learning Development Status and Outlook
10.1 Southeast Asia K-12 Game-based Learning Market Size and Forecast (2012-2017)
10.2 Southeast Asia K-12 Game-based Learning Market Size and Market Share by Players (2012-2017)
10.3 Southeast Asia K-12 Game-based Learning Market Size by Application (2012-2017)
11 Market Forecast by Regions, Product and Application (2017-2022)
11.1 Global K-12 Game-based Learning Market Size (Million USD) by Regions (2017-2022)
11.1.1 United States K-12 Game-based Learning Revenue and Growth Rate (2017-2022)
11.1.2 EU K-12 Game-based Learning Revenue and Growth Rate (2017-2022)
11.1.3 China K-12 Game-based Learning Revenue and Growth Rate (2017-2022)
11.1.4 Japan K-12 Game-based Learning Revenue and Growth Rate (2017-2022)
11.1.5 Southeast Asia K-12 Game-based Learning Revenue and Growth Rate (2017-2022)
11.1.6 India K-12 Game-based Learning Revenue and Growth Rate (2017-2022)
11.2 Global K-12 Game-based Learning Market Size by Application (2017-2022)
11.3 Global K-12 Game-based Learning Market Size by Product (2017-2022)
12 K-12 Game-based Learning Market Dynamics
12.1 K-12 Game-based Learning Market Opportunities
12.2 K-12 Game-based Learning Challenge and Risk
12.2.1 Competition from Opponents
12.2.2 Downside Risks of Economy
12.3 K-12 Game-based Learning Market Constraints and Threat
12.3.1 Threat from Substitute
12.3.2 Government Policy
12.3.3 Technology Risks
12.4 K-12 Game-based Learning Market Driving Force
12.4.1 Growing Demand from Emerging Markets
12.4.2 Potential Application
13 Market Effect Factors Analysis
13.1 Technology Progress/Risk
13.1.1 Substitutes
13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
13.3.1 Economic Fluctuations
13.3.2 Other Risk Factors
14 Research Finding /Conclusion
15 Methodology and Data Source
15.1 Methodology/Research Approach
15.1.1 Research Programs/Design
15.1.2 Market Size Estimation
15.1.3 Market Breakdown and Data Triangulation
15.2 Data Source
15.2.1 Secondary Sources
15.2.2 Primary Sources
15.3 Disclaimer
15.4 Author List

List of Tables and Figures
Figure Global Market Size (Million USD) Status and Outlook 2012-2022
Table Global K-12 Game-based Learning Market Size (Million USD) Split by Product
Table Global K-12 Game-based Learning Market Size (Million USD) by Application (2016-2022)
Figure Global K-12 Game-based Learning Market Size (Million USD) Status and Outlook (2012-2022)
Table Global Market K-12 Game-based Learning Revenue (Million USD) Comparison by Regions 2012-2022
Figure Global K-12 Game-based Learning Market Share by Regions (2012-2017)
Figure United States K-12 Game-based Learning Market Size (Million USD) and Growth Rate (2012-2017)
Figure EU K-12 Game-based Learning Market Size (Million USD) and Growth Rate (2012-2017)
Figure Japan K-12 Game-based Learning Market Size (Million USD) and Growth Rate (2012-2017)
Figure China K-12 Game-based Learning Market Size (Million USD) and Growth Rate (2012-2017)
Figure India K-12 Game-based Learning Market Size (Million USD) and Growth Rate (2012-2017)
Figure Southeast Asia K-12 Game-based Learning Market Size (Million USD) and Growth Rate (2012-2017)
Table Global K-12 Game-based Learning Revenue (Million USD) and Growth Rate (%) Comparison by Product (2012-2022)
Figure Global K-12 Game-based Learning Revenue Market Share (%) by Product in 2016
Figure Subject-specific games Market Size (Million USD) and Growth Rate (2012-2017)
Figure Language learning games Market Size (Million USD) and Growth Rate (2012-2017)
Table Global K-12 Game-based Learning Market Size (Million USD) Comparison by Application (2012-2022)
Figure Global K-12 Game-based Learning Market Share by Application in 2016
Figure K-12 Game-based Learning Market Size (Million USD) and Growth Rate in Middle school level (2012-2017)
Figure K-12 Game-based Learning Market Size (Million USD) and Growth Rate in High school level (2012-2017)
Figure K-12 Game-based Learning Market Size (Million USD) and Growth Rate in Elementary school level (2012-2017)
Table Global K-12 Game-based Learning Revenue (Million USD) by Players (2012-2017)
Table Global K-12 Game-based Learning Revenue Market Share (%) by Players (2012-2017)
Figure Global K-12 Game-based Learning Market Size Share by Players in 2015
Figure Global K-12 Game-based Learning Market Size Share by Players in 2016
Table GlassLab Basic Information List
Table K-12 Game-based Learning Business Revenue of GlassLab (2012-2017)
Figure GlassLab K-12 Game-based Learning Business Revenue Growth Rate
Figure GlassLab K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)
Table Microsoft Basic Information List
Table K-12 Game-based Learning Business Revenue of Microsoft (2012-2017)
Figure Microsoft K-12 Game-based Learning Business Revenue Growth Rate
Figure Microsoft K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)
Table Osmo Basic Information List
Table K-12 Game-based Learning Business Revenue of Osmo (2012-2017)
Figure Osmo K-12 Game-based Learning Business Revenue Growth Rate
Figure Osmo K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)
Table PlayGen Basic Information List
Table K-12 Game-based Learning Business Revenue of PlayGen (2012-2017)
Figure PlayGen K-12 Game-based Learning Business Revenue Growth Rate
Figure PlayGen K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)
Table Banzai Labs Basic Information List
Table K-12 Game-based Learning Business Revenue of Banzai Labs (2012-2017)
Figure Banzai Labs K-12 Game-based Learning Business Revenue Growth Rate
Figure Banzai Labs K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)
Table BrainQuake Basic Information List
Table K-12 Game-based Learning Business Revenue of BrainQuake (2012-2017)
Figure BrainQuake K-12 Game-based Learning Business Revenue Growth Rate
Figure BrainQuake K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)
Table Filament Games Basic Information List
Table K-12 Game-based Learning Business Revenue of Filament Games (2012-2017)
Figure Filament Games K-12 Game-based Learning Business Revenue Growth Rate
Figure Filament Games K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)
Table Gameloft Basic Information List
Table K-12 Game-based Learning Business Revenue of Gameloft (2012-2017)
Figure Gameloft K-12 Game-based Learning Business Revenue Growth Rate
Figure Gameloft K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)
Table ICivics Basic Information List
Table K-12 Game-based Learning Business Revenue of ICivics (2012-2017)
Figure ICivics K-12 Game-based Learning Business Revenue Growth Rate
Figure ICivics K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)
Table Infinite Dreams Basic Information List
Table K-12 Game-based Learning Business Revenue of Infinite Dreams (2012-2017)
Figure Infinite Dreams K-12 Game-based Learning Business Revenue Growth Rate
Figure Infinite Dreams K-12 Game-based Learning Business Revenue Market Share (%) (2012-2017)
Table Global K-12 Game-based Learning Market Size by Product (2012-2017)
Figure Global K-12 Game-based Learning Revenue Market Share (%) by Product (2012-2017)
Figure Global K-12 Game-based Learning Market Size Share by Product in 2016
Table Global K-12 Game-based Learning Market Size by Application (2012-2017)
Figure Global K-12 Game-based Learning Revenue Market Share (%) by Application (2012-2017)
Figure Global K-12 Game-based Learning Market Size Share by Application in 2016
Table Top Consumer / End Users of K-12 Game-based Learning
Figure United States K-12 Game-based Learning Market Size and Growth Rate (2012-2017)
Table United States K-12 Game-based Learning Market Size by Players (2012-2017)
Figure United States K-12 Game-based Learning Market Size Share by Players in 2015
Figure United States K-12 Game-based Learning Market Size Share by Players in 2016
Table United States K-12 Game-based Learning Market Size by Application (2012-2017)
Figure United States K-12 Game-based Learning Revenue Market Share (%) by Application (2012-2017)
Figure United States K-12 Game-based Learning Market Size Share by Application in 2016
Figure EU K-12 Game-based Learning Market Size and Growth Rate by Regions (2012-2017)
Table EU K-12 Game-based Learning Market Size by Players (2012-2017)
Figure EU K-12 Game-based Learning Market Size Share by Players in 2015
Figure EU K-12 Game-based Learning Market Size Share by Players in 2016
Table EU K-12 Game-based Learning Market Size by Application (2012-2017)
Figure EU K-12 Game-based Learning Revenue Market Share (%) by Application (2012-2017)
Figure EU K-12 Game-based Learning Market Size Share by Application in 2016
Figure Japan K-12 Game-based Learning Market Size and Growth Rate by Regions (2012-2017)
Table Japan K-12 Game-based Learning Market Size by Players (2012-2017)
Figure Japan K-12 Game-based Learning Market Size Share by Players in 2015
Figure Japan K-12 Game-based Learning Market Size Share by Players in 2016
Table Japan K-12 Game-based Learning Market Size by Application (2012-2017)
Figure Japan K-12 Game-based Learning Revenue Market Share (%) by Application (2012-2017)
Figure Japan K-12 Game-based Learning Market Size Share by Application in 2016
Figure China K-12 Game-based Learning Market Size and Growth Rate by Regions (2012-2017)
Table China K-12 Game-based Learning Market Size by Players (2012-2017)
Figure China K-12 Game-based Learning Market Size Share by Players in 2015
Figure China K-12 Game-based Learning Market Size Share by Players in 2016
Table China K-12 Game-based Learning Market Size by Application (2012-2017)
Figure China K-12 Game-based Learning Revenue Market Share (%) by Application (2012-2017)
Figure China K-12 Game-based Learning Market Size Share by Application in 2016
Figure India K-12 Game-based Learning Market Size and Growth Rate by Regions (2012-2017)
Table India K-12 Game-based Learning Market Size by Players (2012-2017)
Figure India K-12 Game-based Learning Market Size Share by Players in 2015
Figure India K-12 Game-based Learning Market Size Share by Players in 2016
Table India K-12 Game-based Learning Market Size by Application (2012-2017)
Figure India K-12 Game-based Learning Revenue Market Share (%) by Application (2012-2017)
Figure India K-12 Game-based Learning Market Size Share by Application in 2016
Figure Southeast Asia K-12 Game-based Learning Market Size and Growth Rate by Regions (2012-2017)
Table Southeast Asia K-12 Game-based Learning Market Size by Players (2012-2017)
Figure Southeast Asia K-12 Game-based Learning Market Size Share by Players in 2015
Figure Southeast Asia K-12 Game-based Learning Market Size Share by Players in 2016
Table Southeast Asia K-12 Game-based Learning Market Size by Application (2012-2017)
Figure Southeast Asia K-12 Game-based Learning Revenue Market Share (%) by Application (2012-2017)
Figure Southeast Asia K-12 Game-based Learning Market Size Share by Application in 2016
Figure Global K-12 Game-based Learning Market Size and Growth Rate (Value) (2017-2022)
Table Global K-12 Game-based Learning Market Size by Regions (2017-2022)
Figure Global K-12 Game-based Learning Market Size Share by Regions (2017-2022)
Figure Global K-12 Game-based Learning Market Size Share by Regions in 2022
Figure United States K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2017-2022)
Figure EU K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2017-2022)
Figure China K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2017-2022)
Figure Japan K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2017-2022)
Figure Southeast Asia K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2017-2022)
Figure India K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2017-2022)
Table Global K-12 Game-based Learning Market Size by Application (2017-2022)
Figure Global K-12 Game-based Learning Market Size by Application (2017-2022)
Figure Global K-12 Game-based Learning Market Size by Application in 2022
Table Global K-12 Game-based Learning Market Size by Product (2017-2022)
Figure Global K-12 Game-based Learning Market Size by Product (2017-2022)
Figure Global K-12 Game-based Learning Market Size by Product in 2022
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources

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